A downloadable game for Windows

[Ludum Dare 48 - Compo] A very short game about exploring your apartment... and maybe more.

Updated 14 days ago
StatusReleased
PlatformsWindows
Release date Apr 26, 2021
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorLittleGamer
Made withGameMaker
TagsLudum Dare 48
Average sessionA few minutes
LinksLudum Dare

Download

Download
MindDepths by LittleGamer.rar 35 MB
Download
MindDepths ENGLISH by LittleGamer.rar 35 MB

Install instructions

Unzip file. Source is in the folder Gamefile and ressources.

Comments

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What are you up to these days?!

(+1)

Hey ! You posted just before I went traveling !

I'm not doing game dev for now, I've work a bit programming since LD48, but with work it's a bit hard to find time and energy. I'm working on a tabletop RPG tho, in Zelda's universe.

I've tried LD50 but it was not during holidays this time, and I could not finish prototype.

I see you've just released a game, I'm going to play it right now !

(+1)

Hey, good to hear from you.  You'll have to let me know if/when you push out the TTRPG, I'd love to read it!

The thing I released is very much an dinky little experiment, less of a game.  But I'd still love for you to poke around in it.  It has an issue with a missing dll, I have a comment on both the main game page and the submission page with a temp solution.

Oh sure if I finally finish a clean doc, I'll send it to you ! It'll be in French tho, and I'm not sure I'll translate it to English (might be a good exercice to try but that could be long...)

I actually tried several codes on your game, hoping I could get over the sea at the end (or, what I'm seeing as a sea). I love how it is reminiscent to Dwarf Fortress in how you can imagine landscapes, or any other kind of environment ; I saw you were describing it as going under because the player can use ropes and ladder, but I've played it without reading the description and can't unsee it as a top down explorer on a world map, with bridges to place and ladder to go over ponds (in Zelda I fashion). And I actually like that it can be viewed in several ways. 

I'm going to try some other codes just to see. And I might try a similar experiment if I finish the TTRPG fast enough. Also I did not encounter the DLL problem for now.

(+1)

Hello again, sending here to avoid posting non related stuff on your Sap / S:SD logs ; the TTRPG will be finished this month, I gave myself end of february for a deadline. I think I'm gonna make it, it won't be perfect but the doc will be more than enough to play a campaign. Still only in French, tho. I'll reach you as soon as it is ready !

And after this... I think I'll come back to game dev !

(+1)

Great news on both fronts. I'm pretty excited to see your work when its ready.  I hope you do come back to game dev as well, I'd love to be around for your next work!

(+1)

Hey! Have you decided to wade back into game dev?

(1 edit) (+1)

Hey ! I'm actually trying to get back to it. I finished the TTRPG in march, and made a polished version up until last week. I printed it and consider it done for the time being, although it clearly still has many problems (lack of content on some sides, pages layout problems here and there...)

I'm relearning Godot from zero with their courses. I'm not sure what I'll do first, it's still slow because I got things to do with my actual job too, but it's a start I guess. I'll post games here if I ever finish anything !


EDIT : might actually put the TTRPG here, I gotta check if it being a Zelda fanmade game is against Itch policy tho.